Jin heroes start the game face-down: no hero and no HP are shown, they have no skills, and they count as male. They appear at the start of their own turn, or the first time they would lose HP — that loss is prevented. Seat 1 never starts face-down. Jin heroes are only dealt in Jin mode (a room / solo option).
Locked. Ambush. When you appear during another player's turn, all damage to you is prevented until that turn ends.
ตาเหยี่ยว Keen Eye
ในเฟสจั่วของคุณ คุณสามารถเลือกดูไพ่ X ใบบนสุดของกองไพ่แทนการจั่วไพ่ได้ (X = เลขหลักหน่วยของจำนวนไพ่ที่เหลือในกอง) เก็บไว้ครึ่งหนึ่ง (ปัดเศษลง) และนำส่วนที่เหลือไปไว้ใต้กองไพ่.
In your draw phase, instead of drawing, you may look at the top X cards of the deck (X = the last digit of the deck's card count), keep half (rounded down) and put the rest on the bottom.
At the end phase of another character whose HP plus hand size is at least X (the last digit of the deck's card count), you may use one of your cards as an ice Attack on them, with no distance limit; an ice Attack that would deal damage may instead discard 2 of their cards. The first time you do this to a character, draw 1.
Zhang Chunhua does her work on everyone else's turn. Cold Shoulder fires at the end phase of each other character: if their HP plus their hand size is at least X — the last digit of the number of cards left in the deck — you may use any one of your cards as an ice Attack on them, at any distance. When an ice Attack would deal damage you may instead strip 2 of their cards, so every strike is a choice between a wound and a raid. The first time you do it to each character you also draw 1, so spread the cold around early. X moves with the deck: a seat with plenty of HP and cards is usually in reach, while one down to its last card and last HP can slip under it. Keen Eye reads the same digit: in your draw phase you may skip the draw and look at the top X cards instead, keeping half (rounded down) and putting the rest on the bottom. Take it when half of X beats your normal draw, and skip it when X is small. Still Waters is her Ambush, and it is locked: she starts the game face-down, and if she is made to appear during someone else's turn, the HP loss is prevented and she takes no damage at all until that turn ends. With 3 HP and a hand that drains into ice Attacks, she lives on being nobody's first target.