Tick Jin heroes when you create a room (vs bots too, never ranked) to add eight heroes from a new kingdom: Wang Yuanji, Princess Xuan, Zhang Chunhua, Yang Huiyu, Xiahou Hui, Sima Shi, Sima Zhao and Jin Sima Yi. At least one sits at every Jin table. Ambush: they start face-down until their own turn or the first time they would lose HP, which is prevented, and each appears with a trick. Two treasures, Secret Tally and Celestial Chart, join the deck, worn in a new fifth equipment slot. Pixel Art skins for all eight are in Hero skins.
From your reports: Pang Tong's Rebirth, out-of-range seats, Rebel bots' Peaches
Three fixes from your bug reports. Out of range: while you choose a target, tapping a greyed-out seat now tells you why, with how far away it is and how far you can reach. A +1 horse on that seat counts, which is why a Pang Tong riding Dilu could not be attacked from the next seat. Pang Tong: if Rebirth brings him back while a Fire Arrow or Thunderbolt is spreading through chained players, he is out of the chain, and the rest of the hit now passes him by. Rebel bots: they no longer spend a Peach on a player who has never acted against the Emperor, unless only Rebels can be left.
Smaller fixes: bots finish their kills and respect Once Bitten; Sun Quan's Rescue stays
Also fixed from your reports. A bot with a Serpent Spear now attacks the player it can finish instead of the nearest one. Bots no longer waste Discord, Rally, Rush or a second Chain target on Chen Gong while his Once Bitten is up. Sun Quan as Emperor: his Rescue lets other Wu heroes save him with any red card, not only a Peach. That is our own rule rather than the original game's, and it stays.
15 heroes now have a Heroine version: a woman warrior's portrait of the same hero. Preview any of them for free in Profile → Hero skins, and unlock one for 200 Merit to wear it whenever you play that hero. Only the portrait changes: skills, including the ones that check a hero's gender, work exactly as before.
When you sign in with Google, we now keep your Google email with your account — encrypted, and never shown to other players — so we can answer you, confirm requests such as deleting your account, and send important notices. Signed-in players will see a short "Privacy update" once: nothing is kept until you tap OK, and you can stop it any time from your profile (Stop saving). You can also choose to get occasional game news and invites to come back by email — it stays off unless you tick it. Details: samkok.online/privacy
From your reports: a Relaxed pace, Guan Yu's march both ways, Sima Yi gets her say
Three changes from your bug reports. Time: the host's Pace setting has a new choice, Relaxed (60s) — a full minute to respond and for each action on your turn, with no limit on the whole turn. Pick it for new players and for tables that like to think. Guan Yu: after his first Attack, Five Passes can now continue on either side of his last target; the first follow-up picks the direction and the march keeps going that way. Sima Yi and Zhang Jiao: when both are at the table, each is now asked about a judgement, in turn order — before, only the one in the lower seat was.
Smaller fixes: Xiahou Dun's recoil, safer area cards, smarter delayed tricks, clearer text
Also fixed from your reports. Xiahou Dun's Unyielding: choosing to discard now always takes both cards and never the damage as well, and a bot at 1 HP no longer attacks him when it cannot pay. Bots on the Emperor's side hold Barbarian Horde and Hail of Arrows while the Emperor is at 2 HP or less. Bots now play Festival Party on a seat with a full hand and Supply Shortage on a seat with few cards, where it used to be the other way round. Text: Yuan Shao's Scattershot said "same colour" in Thai and needs the same suit; turn order is described as it looks on the board (counter-clockwise); Serpent Spear's tooltip says that only a Defense card from the target's own hand leaves them poisoned.
From your reports: endgames that finish, Lu Su's choices, Dong Zhuo's Wine
Three fixes from your bug reports. Endgames at 6- and 8-player tables: once every Rebel was dead, a bot Lord with a human Loyalist beside him could wait for ever instead of going after the Spy. Bots now work out who the Spy is from who attacks whom, and Reads shows it under each seat. Lu Su: Open Hand lets you choose who receives your cards when several players tie for the fewest, and which cards to give; Alliance lets you choose which cards to discard. Dong Zhuo: when he is dying, his black cards are now offered as Wine, as Debauchery says.
Smaller fixes: Ingenuity, Consolidate, smarter bots and a fuller Reads
Also fixed from your reports. Huang Yueying's Ingenuity now draws when she plays Negate against Barbarian Horde or Hail of Arrows. Zhang Zhao & Zhang Hong's Consolidate now works on a player's discards, not only a bot's, and a bot holding it no longer hands a lone discard back to an enemy. Bots play better in several spots: a Wu Loyalist uses Hegemon to feed Sun Ce instead of beating him, a bot with Stargaze arranges its own draw, a Rebel no longer finishes a player who may be a fellow Rebel, and a bot's Steal no longer takes an enemy's own Supply Shortage. Reads now records Cai Wenji's Elegy when it protects the Lord, no longer counts Diao Chan's Discord against her when it makes the Lord beat a known Rebel, and leans a player toward the Rebels for rescuing a known Rebel with a Peach.
When you play Borrowed Sword, only you and the weapon holder now know who the target is. Everyone else finds out when the holder plays the Attack, and never if the holder hands the weapon over to you instead. The board no longer marks the target for the whole table, and Reads counts an aim at the Lord only once the Attack reveals it. Why: the old reveal showed the whole table who you were aiming at, which often gave your role away. The weapon holder still sees the target before choosing, so that choice works as before, and a bot holder remembers who aimed it at the Lord.
6 and 8 players: one more Rebel, one fewer Loyalist
Tables of 6 and 8 players now deal one more Rebel and one fewer Loyalist. 6 players: 1 Lord, 1 Loyalist, 3 Rebels and 1 Spy. 8 players: 1 Lord, 2 Loyalists, 4 Rebels and 1 Spy. Ranked tables are 8 players, so ranked games change too. Other table sizes stay the same. Why: many of you reported bots on the Lord's side killing their own teammates. Bots now hold back from finishing off a player who may be on their side, and with three players left a bot Lord waits instead of guessing which one is his Loyalist. That made the Lord's side stronger, so the extra Rebel keeps the game balanced. Reads also lists killing blows now, such as “killed a Rebel ×1”.
Pilfer no longer raids up to three players every turn for free. Zhang Liao now has charges: he starts with 2, holds up to 3 and gains 1 when each of his turns ends. At the start of his draw phase he can skip drawing and spend them: each charge takes a random hand card from a different player. His charges show on his seat. Why: raiding three players every turn made him the strongest hero at 8-player tables. Now each raid costs charges, so he raids less often.
Cao Ren no longer digs in. Entrench, which traded his next turn for three cards, made his matches drag, so he now plays his other official form. False Rout: once per play phase he pays 1 health to look at another player's hand. If a Defense is there, he strikes them for free (it does not count as his Attack) and they stay within reach for the rest of the turn; if not, he throws away the card of his choice. Hearten: when his turn ends, each wounded character he names draws a card.
Chen Gong, Lü Bu's strategist, joins the Qun deal beside Gao Shun. Cat's Paw: once a turn he hands a spare Attack or equipment card to another player and names a victim in their range. They either strike that victim with an Attack that costs them nothing, or draw a card. Once Bitten: hurt outside his own turn, he shrugs off every further Attack and trick until that turn ends.
Gao Shun joins the Qun deal. Line Breaker: once a turn he wagers a hand card against one player — win, and for the rest of the turn that player's distance, armor and the once-per-turn Attack limit no longer protect them from him; lose, and he cannot Attack that turn. Sober Steel: he never drinks — every Wine in his hand is an Attack instead, even when he is dying.
Four prime-time slots, with a rating and merit bonus
Prime time is now four slots a week: Friday noon (12:00–15:00) and Friday / Saturday / Sunday 20:00–23:00 Bangkok time. A ranked win in a table that starts inside a slot pays +25% rating (a loss costs the same as ever), and any table with other players that starts inside one pays 2× merit. It is the start time that counts. The lobby chip shows the next slot and the bonus, and boosted games carry a ⏰ in your match history.
Every ranked rating has been recalculated from the same ranked matches, using this month’s updated role win-rate tuning. Ratings may move by a few points and the ladder order may change slightly. Your ranked game count, match history, heroes and stats are untouched.
Open your profile, tap your picture and choose Upload a photo. The image is shrunk to a small square on your device before it is sent — the original never leaves your phone — and it then shows next to your name on the rankings board and on the seat card other players see for you. Shuffle still gives you a pixel face, and picking a face or your Google photo again removes the uploaded one.
When someone is dying, every seat that could play a Peach is now asked at the same time and may answer in any order, instead of being asked one seat after another. The Emperor's Rally and Royal Guard calls work the same way. While a call is open, everyone at the table sees which seats are still deciding.
Sidestep no longer offers a skip that buys nothing
Zhang He's Sidestep used to open all four skip prompts every turn, including the ones where paying a hand card could gain nothing: no delayed trick sitting on you to dodge at judgement, nobody holding a card to take at draw, no card on the field anywhere to move at play, or a hand already inside your limit at discard. Those prompts no longer appear, so you are never asked to spend a card for nothing.
Ascension, Breakthrough, Legacy, Feigned Folly and Renewal each mention another skill by name without saying what it does. The in-game details panel and the hero pages now list every skill they mention underneath, with the hero it belongs to and its full text; tap one to read it.
อัปเดต · Update
เลือกรูปโปรไฟล์ด้วยปุ่มสุ่มใหม่
เปิดหน้าโปรไฟล์แล้วแตะรูปของคุณเพื่อเลือกรูปใหม่ กดสุ่มใหม่จนได้หน้าพิกเซลที่ถูกใจแล้วกดใช้รูปนี้ หรือจะกลับไปใช้รูปจาก Google ก็ได้ รูปพิกเซลที่เลือกจะขึ้นข้างชื่อคุณบนกระดานอันดับผู้เล่น และบนการ์ดที่นั่งของคุณที่ผู้เล่นคนอื่นเห็นระหว่างเล่น ส่วนรูปจาก Google จะอยู่แค่ในหน้าโปรไฟล์ของคุณเอง รูปพิกเซลทั้งหมดวาดขึ้นในตัวเกมเอง จึงไม่ต้องโหลดอะไรเพิ่ม
Pick your profile face with Shuffle
Open your profile and tap your picture to choose a face. Press Shuffle until you like the pixel face you get, then Use this — or switch back to your Google photo. A pixel face you pick appears next to your name on the rankings board and on the seat card other players see for you, while a Google photo stays in your own profile; the faces are drawn inside the game, so nothing extra has to load.
On desktop the hero-skill buttons, Your hand and Advance now share one row along the bottom edge, the way they already do on phones. Advance is no longer a separate button pinned over the board's corner, and the Logs, Reads and Chat buttons moved to the bottom-right of the table. The board itself gains a little height.
It used to list the most recent games from everyone on the server, with the winner shown only as a seat number, so you were reading strangers' matches. It now shows your own games — the hero you played, your role, win or loss, the MVP mark, ranked points gained or lost, and the heroes the other players were using. Filter to Ranked or Solo, load older games, and open the log of any match.
Your profile now leads with your name, avatar and current standing, then four tiles — games, win rate, wins–losses and MVP count — followed by your three most-played heroes. Match History and Rankings sit side by side, and the leaderboard-name field is now tucked behind a pencil button.
Smoother board, and table effects you can switch off
The table used to re-measure and resize itself many times a match, and the board hitched each time — worst on phones and in the app; that resizing is gone. Six pieces of the table dressing are now tick boxes under Settings → Table effects: table shadow & vignette, map on the cloth, cloth grain, bronze rail pattern, tent pennants and ambient motion. On phones the table shadow starts switched off — tick it back on if your phone can carry it.
Fire Attack is now Fire Ships, Fire Slash is Fire Arrow, and Thunder Slash is Thunderbolt, each with new card art. Only the names and the pictures changed — every rule about these three cards is exactly as it was.
One row of buttons on phones, and a log that scrolls in the app
In the Android app the game log would not scroll — the app's pull-to-refresh kept taking the drag. Pull-to-refresh now stays off for as long as a panel is open, so the log, chat and hand panels all scroll normally. On phones the bottom controls are also now a single row — hero skill, Your hand, Advance — which hands more height back to the table, and Logs, Reads and Chat moved into a small icon strip in the table's bottom-right corner, replacing the pull tab that used to sit at the bottom edge.
A dropped connection no longer costs you your seat
If your connection flaps mid-match you now have 20 seconds instead of 5 before a bot takes over, and you get your seat back as soon as you reconnect — including on networks where it previously never came back at all. A room everyone has left now plays itself out and closes, so the app stops pulling you into a game you had already finished with. The board also no longer flickers when a bot plays a card, and a screen left idle no longer paints somebody else's match over your lobby.
Sun Ce, Zhou Tai, Jiang Wei, Pang Tong, Zhang He and nine more join the deal, taking the roster from 43 heroes to 57. They are dealt in solo games and in rooms alike, each with their own skills on the seat card, and every hero on the roster now has their own portrait.
The seat draw in games against bots was not really random: at the default three bots you were dealt the Emperor every single game, and at seven bots you were locked to a seat that is never the Emperor. Friend rooms were affected too — in most room sizes the host could never land in seat one. Seats, and therefore roles, are now genuinely random every game.